The World Economic Forum announced today a new initiative, Defining and Building the Metaverse. The initiative brings together key stakeholders to build an economically viable, interoperable, safe and inclusive metaverse. Research suggests that the metaverse is expected to grow into an $800 billion market by 2024.
At this early stage, the metaverse can develop in many ways, depending on research, innovation, investment and policy. The new initiative convenes more than 60 leading technology and other sector companies alongside experts, academics and civil society to accelerate the development of governance and policy frameworks for the metaverse and strengthen economic and social value creation opportunities.
The initiative will focus on two key areas. The first area of focus is the governance of the metaverse, how the technologies and environments of the metaverse can be developed in safe, secure, interoperable and inclusive ways. The second will focus on value creation and identify the incentives and risks that businesses, individuals and society will encounter as the metaverse comes to life. The initiative will also outline how value chains may be disrupted, industries may be transformed, new assets could be created and rights protected.
“The Defining and Building the Metaverse initiative provides the industry with an essential toolkit for ethically and responsibly building the metaverse. This will help ensure that we can fully harness this vital medium for social and economic interconnectivity in an inclusive, ethical and transformative manner,” said Jeremy Jurgens, Managing Director, World Economic Forum.
“The metaverse is at an early stage in its development. Done well, the metaverse could be a positive force for inclusion and equity, bridging some of the divides that exist in today’s physical and digital spaces. That’s why the Defining and Building the Metaverse initiative will be so valuable. It mustn’t be shaped by tech companies on their own. It needs to be developed openly with a spirit of cooperation between the private sector, lawmakers, civil society, academia and the people who will use these technologies. This effort must be undertaken in the best interests of people and society, not technology companies,” said Nick Clegg, President of Global Affairs, Meta Platforms, Inc.
“The metaverse is the next inevitable step in the evolution of the internet but will require comprehensive collaboration between all ecosystem stakeholders to make it an open, safe and secure environment. As such, this Forum initiative is a robust start to addressing the key technology and policy fundamentals to enable the metaverse to fulfil its boundless potential,” said Cher Wang, Founder and Chairwoman, HTC Corporation.
“While the metaverse is in its nascent stage, we believe it has the potential to deliver enhanced connections for everyone. As an industry it is incumbent upon all of us to ensure this new paradigm is developed in a way that is accessible for everyone, puts the needs of people first, enhances human connection and is developed securely with trust built in by design. It is for this reason that we are proud to participate in this cross-industry collaborative body that will define the standards for the metaverse,” said Brad Smith, President and Vice-Chair, Microsoft Corporation.
“As part of Sony Group, our goal is to get closer to people, and Sony Interactive Entertainment approaches the Metaverse with the mission to further imagine the ‘best place to play.’ We envision a virtual world that will captivate our fans, excite global creators, and bridge these two vast communities in bold new ways. Now, with an anticipated growing community of users engaging within the Metaverse, governance is a critical and shared responsibility of all its participants. An accessible, safe, and inclusive Metaverse will require new ways of thinking and democratization as well as strong commitments from all involved,” said Stephanie Burns, SVP, General Counsel, Sony Interactive Entertainment.
“At Magic Leap, we are excited about how technologies like augmented reality will transform the way we live and work, especially in growing fields like healthcare, manufacturing and the public sector. To realize the potential of these technologies, a thoughtful framework for regulation that protects users and facilitates future innovation is required, supported by all stakeholders, including businesses, consumers, government, NGOs and academia,” said Peggy Johnson, CEO of Magic Leap, Inc.
“As a company that has inspired and developed generations of kids through physical play, we are uniquely positioned to help develop kids in the digital worlds of tomorrow. As the metaverse evolves, it is reshaping how people meet, play, work, learn and interact in a virtual world. To us, the priority is to help create a world in which we can give kids all the benefits of the metaverse – one with immersive experiences, creativity and self-expression at its core – in a way that is also safe, protects their rights and promotes their well-being,” said Julia Goldin, Chief Product and Marketing Officer, The LEGO Group.
“The rapid advancement and adoption of the metaverse will create unforeseen complexities in terms of governance, ethics, social and industrial effects. Thus, the need for collective intelligence to anticipate, analyse, design, experiment on and constantly revise governance measures and frameworks will be crucial. It will be an honour for us from CJ Group to make contributions along with dedicated and leading colleagues from around the world to the World Economic Forum’s metaverse initiative,” said Dr. Cha Inhyok, Chief Executive Officer, CJ Olive Networks & Group Chief Digital Officer, CJ Corporation.
“In these early stages of development of the metaverse, it is important to define the operating principles, standards and ways of working as we go forward. Frameworks that account for openness, interoperability and safety are fundamental to long-term sustainability and success of these shared ecosystems and communities. We look forward to contributing to the World Economic Forum’s committees for this new initiative,” said Nuala O’Connor, Senior Vice-President & Chief Counsel, Digital Citizenship, Walmart Inc.
“Animoca Brands is pleased to be a part of the inaugural metaverse initiative launched by the World Economic Forum and we look forward to a dialogue with our industry colleagues as we navigate the potential of true digital ownership in the open metaverse,” said Yat Siu, Co-founder and Chairman, Animoca Brands.
Taking active steps to form a strong foundation for metaverse development is one of the key tasks humanity has to fulfil this decade. We are proud to be part of the World Economic Forum’s metaverse group and give our insights and suggestions regarding these topics, particularly that of interoperability. We are keen to further develop decentralized ways to allow users the ability to move freely between virtual reality worlds and keep their digital identities and belongings truly theirs,” said Artur Sychov, Founder and CEO of Somnium Space.
What is a web application and how to build it?
Web applications are so popular that an ordinary user does not always notice the difference between a website and a web application. These programs interact with a mobile browser and therefore are gradually replacing desktop solutions from the niche of education, media, and entertainment. Companies order web applications for businesses, e-commerce, and startups. In this article, we will discuss why you should order a web application from web development companies in Washington DC.
A web application is a program with a two-tier client-server architecture. The client interacts with the user interface (UI/UX) through web browser pages. All data is stored on the server, the exchange takes place over the network using HTTP/HTTPS protocols.
The web application works as a cross-platform program regardless of the operating system in the mobile version (Android or iOS) and desktop (Mac OS, Windows, Linux). Running the program does not load the device, and only a browser on the Internet is needed to work.
The appearance of a web application depends on the distribution of logic between the client and the server. The program is created for specific business tasks. For example, Infoshell is ordered to develop the following types of web services:
- Portal Web App (portals of increased complexity).
Multifunctional project for effective optimization of business processes.
- improve the quality of customer service;
- improve the performance of employees;
- improve communication between departments of the company;
- ensure the mobility of employees;
- make it easier to work with documents;
- give the opportunity to hold PR events of any complexity.
- Custom-designed systems.
CRM is a powerful tool for automating work with customers, effectively solving the problems of control, and planning for business development.
- maintain the integrity of the client base;
- provide sales analytics;
- increase sales;
- optimize the work of staff;
- reduce paperwork.
- ERP system is developed for large enterprises, it opens up new business opportunities.
- standardize reporting forms and information systems;
- improve communication between departments;
- synchronize processes;
- establish integration with partners.
- E-commerce systems (E-commerce, Marketplaces).
E-commerce provides services/products to customers through the web. Clients receive and process orders, and manage the status of applications.
- receive detailed information about the requests of individual consumers;
- promote a new product on the market;
- reduce transaction costs;
- shorten the path of the product to the consumer.
Web apps are dynamically progressing, which allows you to develop custom mobile applications and complex web services. These programs are easy to develop and cost-effective due to these advantages:
- Cross-platform compatibility. There is no need to develop a separate platform. The program is available in a smartphone or computer browser (Safari, Google Chrome, Firefox, Opera), on any operating system.
- Network security. Programs process requests through the secure HTTPS data transfer protocol. The entry point is protected by a centralized configuration. User data is stored on a cloud server, protected from loss even if the hard drive is damaged.
- Do not use client software. It is installed regardless of the characteristics of the hardware. Installation is not expensive, and the update is downloaded automatically on the server. The client interface is updated automatically the next time the page is loaded.
- Reduced costs. There is no requirement to develop a platform for Android and iOS. Functionally, it is not inferior in performance to its desktop counterparts.
- Scalability. A large amount of data is processed by hardware resources without rewriting the code, as well as changing the architecture.
Let’s consider the necessary stages of web application development.
- Creation of UI/UX design.
An intuitive interface of the working model of the program is created without programming steps.
Experts pay attention to:
- screen transitions,
- image graphics,
- branding elements,
- buttons and forms.
Visual elements are created in the design of a web application to include the user registration process, login, search/placement/order of goods, navigation, profile creation, and making payments.
- Backend development.
The key stage of creating the internal part determines the entire operation of the web application. At this stage, a structure invisible to the client is created – a database, a server, and business logic. Developers use the following programming languages for server operations: PHP, Python, Java, and C#. In the internal development of server applications, frameworks are used: Node.js, Laravel, Flask, Ruby on Rails, and others.
During internal development developers perform:
- servicing external interface requests,
- authorization with client authentication at login,
- creating, reading, and updating data.
- Front-end development.
At this stage, developers test the responsiveness and usability of the interface on different types of devices so that the user experience is consistent. The speed of work should not depend on the size or resolution of the screen.
- Software testing.
Experts conduct testing of all important software operations. Most common tests:
- Usability testing of the interface (quantitative + qualitative research). Experts check connectivity, database connectivity, links between pages, and overall user experience.
- Performance check – data transfer rate, rendering, user input processing. The work is checked under heavy load, as well as at different Internet speeds.
- Interface Testing (UI Testing) – the convenience of the user interface is determined, as well as the work of the server with the internal part of the system.
- Compatibility – the product is tested on different browsers and devices.
- Security – check for weaknesses and vulnerabilities.
- Hosting and deploying a web application.
After purchasing a domain and choosing cloud storage, the hosting provider runs a web application on the server for users to access in a browser. Deployment requires:
- source code repository;
- webserver with SSH deployment key setup;
- SSH access to the server.
A web application is a site with interactive elements. They allow users to interact: click buttons, fill out forms, request a price, and make purchases. Email clients, social networks, search engines, online stores, and project management programs are all examples of such applications. If you are thinking about web application development, Inoxoft is a great choice. The company turns web applications into powerful tools to meet customers’ requirements and fulfill end-user expectations.
Why should M-Learning be the preferred method of training?
Technology continues to progress in leaps and bounds, affecting every aspect of daily life. Mobile devices are the assets that will do everything and hold all the essential information for you, from choosing to stay connected to browsing information at a glance to managing tasks.
One area where technology has had a significant impact is in the field of education. Organizations have continued to expand their workforce globally over the last decade to attract the best skills. If these employees had to travel from one location to another, it would cost a fortune to provide them with the best-in-class training courses. It also consumes a significant amount of productive time for employees. To overcome this challenge, organizations have come up with e-learning programs that one can take up from anywhere with no location constraint.
With further advancements in technology, smartphones have started to replace the desktop. The same happened with the learning programs as well, and the learning management systems were developed in such a way that the course content could be accessed from any kind of device. The organizations now develop courses that can easily be downloaded on your mobile phones, thus making it easy for the learner to access them anywhere, anytime.
Since the term “mobile learning” was coined, its popularity has increased. In a post-pandemic world, the importance of mobile learning has grown exponentially. Even before the pandemic, training evoked the feeling of a confined space with a trainer giving instructions. However, virtual training is now the standard method of instruction, where organizations, hiring managers, and employees can interact and benefit from m-learning.
Though there are plenty of advantages to learning through mobile learning, listed below are some of the important factors for leveraging it.
Although the use of mobile apps is increasing. It was not recommended for formal training since developing a user-friendly app takes time and effort. It could also be used to create online tests or performance assistance tools in situations where design and aesthetic appeal are affected.
The courses delivered through mobile apps are made into smaller chunks of topics that are easier to grasp and learn without breaking the continuity. These bite-sized micro lessons are easy to access for brushing up or referring to the context.
The content developed supports multiple devices. This means that the user can log in from various devices like desktops, laptops, mobiles, tablets, etc. The content is curated in a way that optimizes itself based on the device, so you get a seamless experience from all the devices.
Your staff will be able to study the training content at their own pace with a corporate LMS. You will be able to remove the interruptions related to traditional learning. You can reduce worker training costs through m-learning options. This is because you will spend far less time and expense than if you brought in specialized teachers to give conventional seminars. You will also have an improved understanding of the individual’s progress with incorporated reporting and monitoring tools.
With handheld devices becoming a part of our lives, m-learning provides the flexibility of accessing the course material from anywhere without turning the pages of those bulky books. Also, searching for the required information is much easier with the search option. Instead of making lengthy notes, you can easily learn through interactive multimedia options provided through m-learning.
Because of the accessibility of mobile phones, a learner can instantly turn to their peer group when a question is raised and get it resolved. Mobile learning facilitates collaboration, sharing of ideas, suggestions, and conversation. All of this will increase employee and trainer involvement and communication.
While going through the chapters, you might come up with many doubts that used to remain unanswered while studying through traditional methods. You even tend to lose interest in the subject if the doubts keep piling up. In the case of m-learning, you get the option of collaborative learning, where you can be a part of online communities. These social communities help you resolve your queries and doubts and share knowledge, making the topics more interesting and engaging.
It is difficult for humans to focus for long periods of time. Normally, we take small breaks to freshen up, either by playing games or by watching videos. These modes are great stress-busters. Imagine if lessons could be delivered in the form of videos and assessments in the form of games; learning any new concept, no matter how complex, would be enjoyable. M-learning does the same, making the program more engaging and interactive.
Gamifying the m-learning process engages learners. The more invested and involved they are, the better they will learn and benefit the organization. Gamification keeps learners engaged and can result in high success rates. They encourage healthy challenges and provide bonuses and points to trainees and students. When you want to start something different and interesting, gamification is a great option.
With all the benefits mentioned above, it is easy to get involved in learning any new topic. It keeps the learners engaged and motivates them to complete the program by breaking the monotony of reading long paragraphs from the book. With this kind of learning, knowledge retention is also for a longer period, and the learner ends up getting better grades in their evaluations.
Reading lengthy paragraphs and articles to learn a concept is not one looks forward to. The advancement of technology and mobile phones has done a good thing for the world. It keeps humans more linked to one another. Mobile learning tends to increase commitment and motivation, resulting in a high return on investment in training. As a result, there are multiple reasons to use m-learning to boost employee interaction. The m-learning programs are designed to overcome this by fitting in only the required content on the screen without scrolling up and down making learning responsive.
Robochop makes garden trimming a snip
by Andrew Dunne
Automation and computer-aided designs are seeding the future of home gardens. With the onset of designer gardens as a service and rose-pruning robots, weekends spent toiling in the garden will be more productive and personalised.
Gardening is proven to be healthful and joyful, but as more of us discover the joys of working in the garden for the first time, some basic knowledge about plants, landscaping and soil is required to get started. What, where and when should you plant, for instance?
These were some of the core questions co-founder of the start-up Draw Me A Garden (DMAG), Florent De Salaberry, realised were standing in the way of more people digging in to the subject.
‘Many people want to garden, but lots of us just don’t have the expertise or confidence to begin,’ said the French tech entrepreneur.
DMAG is an app and website service which offers tailored 3D-plans for garden design. It helps budding gardeners to transform any plot into a beautiful, sustainable garden with ease.
The inspiration behind the company’s name comes from the children’s book ‘Le Petit Prince’ in which the prince requests the narrator to ‘draw me a sheep’ to start a conversation and build a relationship.
De Salaberry says “Draw Me A Garden” uses digital tools in a similar way to help people build a relationship with nature in their gardens.
The DMAG service helps customers envisage their dream garden by providing creative ideas, planting tips and, most important of all, delivering all the plants to their door.
Giving customers ownership of their creations is what distinguishes DMAG from traditional landscaping, argues De Salaberry. ‘We know that if you just pay people to landscape your garden, not only is that really expensive but it’s also hard to feel pride in it,’ he said.
‘DMAG is about making gardening easy and affordable, and providing the resources to enable customers to be at the heart of their own projects.’
Customers locate their garden online via a satellite map. Next, they list any pre-existing features such as a terrace or a child’s play area, then select a preferred garden style, such as for example English cottage garden or Mediterranean.
Behind the scenes, DMAG’s algorithm whirrs away using these inputs together with local knowledge (soil type, elevation, sun direction) to map out the perfect garden design. Customers can visualise the design using 3D mapping tools on the DMAG website.
A qualified landscaper supports the design process and the customer receives a number of planning options to mull over.
Results come back almost instantaneously. ‘The idea was always to enable customers to do this wherever or whenever they wanted and it takes just a few seconds to get the first design back,’ said De Salaberry.
Once further small refinements are made, a 3D view is rendered, and customers can sit back and wait for all plants and growing instructions to be delivered.
A typical delivery might consist of between 200 – 300 plants. These come with biodegradable cardboard scaffolds cut to the exact garden size and instructions to help the gardeners plant them out.
So far, the DMAG team have supplied to gardeners of all kinds in France, Belgium and Luxembourg, with average expenditure of around €1 500.
De Salaberry likens his turnkey garden concept to how IKEA has revolutionised kitchen design.
As they look to scale-up this work in new EU countries and the US, they hope many more people will soon be asking them to start their gardening journey and “draw me a garden.”
If DMAG can help gardeners create the ideal future garden space, then the TrimBot2020 might be the answer to help maintain it.
The brainchild of computer vision and robotics’ expert, Professor Bob Fisher of the University of Edinburgh, TrimBot2020 is one of the first robot gardening devices that promises to do more than simply mow the lawn.
Based on a modified commercially available robot lawnmower, the autonomous vehicle prunes roses, trims hedges and shapes topiary, all while auto-navigating garden terrain.
To achieve this, the robot uses a ring of cameras to draw a 3D map of the garden, some robotic snippers and hefty dose of computer processing power.
‘There are ten cameras which work together to build up a 3D model of the garden, just like our eyes do,’ said Fisher.
Together, these cameras help the robot gain a 360-degree view of the complex terrain of the garden. The robot also matches what it sees to a hand drawn map supplied by the users.
Upon command, the TrimBot springs into life by rolling up to the bush and scanning it to build up a computer-vision model of that particular plant.
‘Once it has an idea of where all the stems are, its robotic arm comes out with the cutter and it starts snipping away,’ said Fisher.
For the TrimBot team, the commercial target market is horticultural businesses responsible for maintaining parks, gardens, and recreational areas.
In such cases, they believe the robot can take on pruning duties while the human gardener does something more challenging.
While the commercial future of TrimBot is yet to be determined, the real benefits may yet come through incorporating the technology into the “brains” of next-generation of garden robots.
‘Outdoor robotics is notoriously hard,’ said Fisher. Typical challenges include constant lighting changes, the many different shades of green and variations in the terrain.
Current robot lawnmowers usually require users to mark out an exact area to mow and to position a robot in the right place to start. TrimBot’s technology should enable robots of tomorrow to work that out themselves.
‘With the TrimBot project we’ve really demonstrated what might be possible in the future,’ said Fisher.
The research in this article was funded by the EU. This article was originally published in Horizon, the EU Research and Innovation Magazine.
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